Better Brainstorms

Brainstorming is one of the most popular group creativity techniques. Previous research has suggested that theatrical improvisational techniques can support brainstorming because the two activities share similar goals and challenges. With this in mind, I set out to develop a set of designer-focused improv activities and test their effectiveness on a group of undergraduate design engineering students.
Contributions
Research & Concept
Activity Design
Study Design
Study Management
Collaborators
Timeline
6 monthsBrief
Can improvisational activities prepare designers for more productive brainstorming sessions? How can a brainstorming tool adequately prepare untrained facilitators to lead improvisational activities?
Process
Background Research
Successful improvisation in theater depends on actors performing in surprising and novel ways. This is accomplished by actors cooperating closely to generate and build on each others’ ideas, connecting them in clever and humorous ways. These strategies align closely with the widely followed brainstorming rules established by Alex Osborn in his book, Your Creative Power: 1) Withhold judgment, 2) Build on the ideas of others, 3) Generate as many ideas as possible, and 4) Free associate.
Previous research has demonstrated that improvisational activities are useful for brainstorming because these two activities share similar goals, challenges, and ways to resolve problems that block group effectiveness. Lacking, however, are tools to deliver successfully such activities, particularly to facilitators and groups inexperienced in improvisation.
Hypothesis
The use of improvisational group activities directly before a brainstorming session will encourage greater participation among group members through activities designed to enhance group comfort and focus. Specifically, the use of Better Brainstorms with inexperienced groups will yield more successful ideation sessions.
Design
The improvisational activities of Better Brainstorms were provided by Improv Encyclopedia. I coded each activity on 20 measures, ranging from ideal group type (new vs. established) to effectiveness of cultivating group comfort. I renamed and rewrote each activity to better reflect the context of a pre-brainstorm session, as well make the activities more relevant to designers. Taking cues from previously successful creativity support tools, such as IDEO’s Method Cards, I sought to demonstrate the benefits of each activity by directly connecting them to one of the four established brainstorming rules.
Solution
Future Trajectory
An experimental study testing the effectiveness of Better Brainstorms ran in early 2010. Following data analysis, Better Brainstorms will be reiterated and released to the upper-level-management of a Fortune 500 company for use in its design strategy training sessions, during which data will continue to be collected.