TripCollab

For the course Basic Interaction Design, my group researched the travel planning routines of baby boomers, with a focus on empty nesters. The result is TripCollab, a collaborative trip planning application that allows empty nesters to create consensus on group activities and produce their own individual and group itineraries.
Contributions
User Research
Concept Development
Wireframing
UI Design
HTML Demo
Collaborators
Timeline
3 weeksBrief
For a quick three week project, we were asked to design a personalized web service. Given a list of problem areas, we selected “Travel Planning or Experience Capture.” We decided to focus on the baby boomer generation, particularly “empty nesters,” since they have more free time to travel.
Process
We began by interviewing baby boomers, mainly women, who travel for a combination of work and pleasure. Using directed storytelling, we asked our participants to recount their most recent travel planning experience. We were interested in what tools they used, what problems they had, and how they coordinated planning tasks among family and friends. We also did a brick and mortar analysis of available travel planning tools.
From our research, we extrapolated a number of interesting areas of possible focus, such as budgeting and dealing with emergencies. We ultimately decided to focus on communication/delegation and scheduling, given our competitive analysis of existing products.
Following user research, we began developing a persona to guide the design process. The result was sixty-five year old Mary Miller. Fleshing out the details of Mary’s life and trip helped determine product features and established consensus within our group across various design decisions. By outlining Mary’s life goals, experience goals, and end goals, we created measures against which our design could be continually evaluated.
Much of our time was spent at the whiteboard, drawing out system maps, navigational flows, and wireframes. We created wireframes based on a set of use cases we derived from our persona. This helped us spot problems early in the process, before we had become too committed to any feature of the product.
Because the decision making feature of our application was novel, we needed to prototype the feature to make sure the interaction was clear and usable. To do so, we created animations in Keynote, which we then showed to our peers for feedback. We found this method of prototyping to be particularly efficient and effective.
Our interface went through many iterations. Due to the age of our user group, we wanted to invoke a strong metaphor so the application appeared intuitive to those who may be less tech-savvy. However, many of those metaphors, such as a physical guidebook, were too literal and made for a tedious user experience. Instead, we opted to invoke the guidebook metaphor through language, rather than layout.
We began the visual design process by creating mood boards. Our first mood board displayed aspirational images of baby boomers. This drove the creation of our second mood board, which featured textures and colors. With these artifacts, we were able to decide on our color palette and begin fleshing out the UI details.
Solution
TripCollab allows users to plan their travels without the stress, confusion, or anxiety that our participants expressed in their interview sessions. The unique rating system allows all travelers to provide their input in the itinerary, but still allows for a leader to take charge. The resulting guidebook, which is individualized across users, summarizes activities and user feedback. Users can also create a customized calendar of events that must be scheduled. Finally, the itinerary can be accessed online, on a mobile device, or printed out for ease of access.